COC // TRAINING SYSTEM
Master the Clash.
The Clash of Colours is a positional strategy game.
Your goal isn't simply to move pieces around —
it's to manipulate the empty space and force your
opponent into a losing position.
01 // CORE RULES
The Rules
Every player controls their own side of the
colour board. Your opponent controls the other.
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Each side starts with five coloured pieces.
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There is one empty space.
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Only one piece may move per turn.
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A piece moves into the empty space.
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You may move up, down, left or right.
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Diagonal movement is forbidden.
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You cannot directly move through the barrier.
02 // VICTORY
How To Win
The barrier separates the two sides.
Each row creates a potential attack lane.
If identical colours become directly opposite
each other across the barrier, the lock is formed.
SAME COLOUR + SAME ROW =
WINNING LOCK
03 // THE EMPTY SPACE
Control The Space
The empty space is arguably the most important
object on the board.
Pieces don't freely travel around the board.
They follow the empty space.
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Look at where the empty space will be next.
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Don't only think about your current move.
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Try to make your opponent need the space
you control.
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Moving the wrong piece can give your opponent
an easy route to a winning row.
04 // LOOP SYSTEM
The Five-Turn Loop
Certain positions allow you to cycle your colours
around the available spaces.
This creates a temporary loop.
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A loop may continue for a maximum of 5 turns.
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The counter tracks repeated loop movement.
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Breaking the loop resets the counter.
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The reset allows you to start a new sequence.
PRO TIP:
Don't loop just because you can.
Use the loop to delay your opponent
while positioning your winning colour.
05 // SPECIAL MOVE
Transpose
Transpose is your emergency positional tool.
It allows you to transpose one colour into
another available colour position.
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Transpose may only be used once.
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You cannot transpose into an empty space.
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Use it when your normal movement cannot
produce the position you need.
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A transpose breaks the current loop.
BEST USE:
Save transpose for a position where your
opponent is one move away from winning.
06 // ADVANCED STRATEGY
Think Two Moves Ahead
Strong players don't ask:
"Where can I move?"
They ask:
"Where will the empty space be after I move?"
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Identify your strongest colour.
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Track the opponent's strongest colour.
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Protect dangerous rows.
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Force the opponent to move the wrong colour.
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Use the empty space as bait.
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Build your winning position quietly.
07 // DEFENCE
Stop The Lock
Sometimes winning isn't about creating your own
line. It's about preventing theirs.
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Watch every colour opposite the barrier.
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If the opponent has a matching colour near
a winning row, treat it as a threat.
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Don't blindly chase your own setup.
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Breaking an enemy setup can be more valuable
than improving yours.
08 // BLUNDERS
Common Mistakes
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Moving without checking the opponent's next move.
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Ignoring the empty space.
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Using transpose too early.
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Repeating a loop without a purpose.
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Creating a winning row for the opponent.
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Forgetting that only one piece moves per turn.
09 // AI TRAINING
Playing Against AI
Practice mode lets you test your strategy
against an artificial opponent.
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Easy — predictable positional play.
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Medium — reacts to threats.
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Hard — plans multiple moves ahead.
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Expert — aggressively searches for winning locks.
10 // TRAINING PROTOCOL
How To Get Good
If you're learning the game, don't immediately
focus on winning.
First learn to predict the board.
STEP 01 —
Identify the empty space.
STEP 02 —
Identify which pieces can move into it.
STEP 03 —
Predict where the empty space goes.
STEP 04 —
Check whether that creates a winning row.
STEP 05 —
Check the opponent's possible response.
STEP 06 —
Only then make your move.